Enderes
and the Mega-Uber Ultimate Morrowind Collection EVER


Here be page 2 of screenshots of my collection. We cover here some staples: clothing, books, and tools.



CLOTHES

And of course, there are lots of clothes in Morrowind. Most people wear them. I filled a house with them, I had to stack them by 10's in order to not overflow it. I also filled chests with as much as I could... I really wanted to avoid an overflow loot bag. Of course, "uncommon" means "expensive, extravagant, exquisite."


Common shirts


Common pants


Common robes


Common shoes


Uncommon shoes


Uncommon robes


Uncommon shirt


Shirts that are named by color


Skirts (all types)


Belts (all types)


Designer belts (mod ;)


Gloves (all types)


Capes & cloaks


Here's all the regular jewelry


Mod-made quivers


These are some unique clothe items & gloves



And the overflow. Sorry the pics are so small that you can't see the number I've got stored.










BOOKS I got many books! These I stacked by exact title, but I laid them side by side as neatly as I could.



















Unique books stored in containers


I don't remember what quest this was, but there was a path you have to follow of pages from the BHotE book. Voici.


Every open book piled one-at-a-time on the bed.




TOOLS OF THE TRADE

There are several types of tools an adventurer of Vvardenfel must use to obtain Fame & Fortune (and, in my case, Notoriety & Accumulation). For starters, there are the alchemist tools.



For the record, I counted them. Apprentice level: Retort (19), Alembic (29), Calcinator (26), Morter & Pestle (63)
Journeyman level: Retort (39), Alembic (36), Calcinator (37), Morter & Pestle (49)
Master level: Retort (71), Alembic (63), Calcinator (66), Morter & Pestle (82)
Grandmaster level: Retort (7), Alembic (6), Calcinator (10), Morter & Pestle (17)
Ultra Master level: Retort (4), Alembic (5), Calcinator (3), Morter & Pestle (5)

And then there are lockpicks and probes




(a few repair prongs snuck in above)

And armormer's hammers.
Apprentice (over 200 unused) and repair prongs

Journeyman (over 300 unused)

Master (over 150 unused), with journeyman (150+) & repair prongs

Grandmaster (45 unused), with repair prongs (100+)

Ditto

more repair prongs (I didn't get 'er number)


Oh, what you can open if you just have the key. And I love me the key retexturing mod I got.




Now with the Balmora Expanded mod, I got the ability to use fletching tools to make my own arrows, bolts, and add-ons (like poisons). There were many tools involved.
It starts with the fletching kit, along with the guidebook;


then you take some arrow or bolt shafts;



attach feathers at one end;


and steel or stone arrow tips at the other end.

And viola! You have a set of 30 arrows or bolts.

But you can do more, like adding poison to it, such as scorpion poison or bleeding lotion.


Some components come ready-made; some you can build, like using steel bars to make steel arrow tips,


and alloy bars to make razor alloy tips, that cause extra damage,etc to the targets.


LIGHTS There are many sources of light in the game. From the sun to luminous fungi. Many can't be picked up. These can!














And these we carry 'round. Torches. Some of them still burning, years into the game.








That's the entire visual list of all basic usuable items, and then some. Go to PAGE 3 to see MAGIC STUFF!
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